Friday, February 17, 2017

Assassins Creed 4 Black Flag (DirectX 11) - 3D Vision Fix (UPDATE)

3DMigoto DX11 3D Vision Fix by mike_ar69 and bo3b

Acknowledgements
We are delighted to publish this game fix on the helixmod site, thank you to Helix and Eqzitara for supporting our work on the 3DMigoto DX11 Wrapper!



Fixed
1. Shadows
2. Lights
3. Double Imaging (fog and smoke)
4. Skybox elements
5. HUD
6. Water caustics
**UPDATE
7. Fixed Lights and shadows for all AA options
8. Fix for night stars and moon and clouds

Disabled 
1. Screen stuff like smudges and raindrops
2. Decals like blood etc (for now)

Game Settings
1. Shadows: Shadows must be "very high" or lower, 'soft shadows' have not been fixed (not even looked at yet). For performance reasons turning off soft shadows is a must anyway (the shader is 10000 lines long, compared to most of the others which are all < 600, this explains the processing hog)
2. Ambient Occlusion: SSAO has not been fixed (or looked at) yet. Use "Off", or HBAO+(low).
3. World Detail: Setting to low gives a good FPS boost, but removes gameplay elements, so really needs to be on medium/high
4. Motion Blur: Must be set to OFF


Known Issues
0. Must change profile from AC4 to either no profile, or AC2 (or something else that works).
1. Rain splashes are 2d.
2. Sun Rays: appear 2D, but I can't seem to do anything about this.
3. Shadows from smoke are 2d (minor effect)
4. Text on in-game screens is too deep. This can be adjusted as part of varying the overall HUD depth using new settings in the d3dx.ini file:
  [Constants]
  x=0.8 <-- Change this one e.g. 0.4 is less depth, -0.2 will pop out the screen etc
  y=0.8
  z=1.2
  w=2.0
5. Bloom from some Lights sometimes shines through objects. This might be an SLI issue, not sure
6. Reflections were fixed in the Animus place, but the fix is only approximate, and there is. some residual 'haloing'. This also affects puddles in Havana. Reflections in 3D are messed up bad actually, and we will continue working on it.
7. For some reason, when the game is started, you may need to change the depth setting a fraction (and then back to what ever it was) for the fix to kick in. Switching profile does not have this problem, but it's a minor annoyance, and has only recently been happening.


Installation
1. This fix requires that you either remove the AC4 profile using Nvidia Inspector, or set it to AC2, else the fix for reflections does not work.  If you use the AC2 profile then you will be able to save settings, set SLI bits etc, but this might interfere with playing AC2...

- Download "nvidia inspector" (http://www.guru3d.com/files-details/nvidia-inspector-download.html)
- Open nvidia inspector. Click wrench/screwdriver icon.  This opens a new window.
- Select "Assassins Creed 4" in drop down on top left
- Remove "AC4.exe" by clicking the button with a little red "X" on it
- Save (button in top right hand corner-ish)
- Select "Assassins Creed 2" in drop down on top left
- Add "AC4.exe" by clicking the button with a little green plus on it (next to the one with the red X) - browse to where your AC4 executable is and add it
- Save (button in top right hand corner)
- Close Nvidia Inspector
- Play.
Latest version automatically applies a profile.

2. Run the game once to make sure it's installed, resolution and refresh are like you want.
Make sure 3D kicks in.

3. If you are running recent drivers, and Compatibility Mode is kicking in, do Ctrl-Alt-F11 to disable it.
We've tested it on older drivers like 320.49 and the most recent Beta 337.50, and think it should work in all cases.
We've tested it with SLI and single GPU.

4. Get the fix as a zip file from here: AC4_BlackFlag_3Dmigoto_1.2.54.zip

And unzip all of the files and ShaderFixes folder into the Assassin's Creed 4 exe folder.
e.g. "C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed IV Black Flag"
It's a lot of files, 400 or so shader files, and 4 dlls, an uninstall, and the .ini file.
If you need to uninstall, there is an uninstall.bat that will delete the dlls.

5) With all that installed, run AC4.
You should be able to see everything in 3D, and be able to change depth and convergence.
Performance should be good, very close to what you normally get with AC4 in 3D. You should expect to see only 2 cores active.
First launch will be slow, like a minute, as it caches shaders.


Update 10-25-14: Switched to latest code base, which uses fewer dlls, and does not require the Microsoft platform update.  It includes the bug fix that PirateGuyBrush found in the 3Dmigoto runtime.  Dramatically improves the minimum frame rates.  Big thanks to PirateGuyBrush for the persistence in nailing that down.   Older: 3Dmigoto-AC4-0.98.zip

Update 2-13-17: Zythus update to latest 1.2.54 3Dmigoto, which includes SBS/TAB support as well as full hot-key support.  Details:
  • Built in Profile // now you dont need to change the profile
  • Profile forces Vsync and triple buffering for better performance. All you need is to disable Vsync ingame.
  • Profile forces real 3D and in the green text are the important graphic settings for the fix
  • 4 convergence Keys with different HUD depth
  • Numpad 6 for present
  • Numpad 7 for cutscenes
  • Numpad 8 for playing
  • Numpad 9 for high convergence
  • l key for cycle HUD depth
  • k key for toggle HUD on/off
  • Edit d3dx.ini key settings to suit your needs.
Big thanks to Zythus for the update. Latest: AC4_BlackFlag_3Dmigoto_1.2.54.zip

Assassin's Creed Rogue (DX11)


Update:
- Add fix for sparks snow (Thanks  3d4dd!) and anothers issues.
- Update the wrapper version, now support SBS and TB mode (you have to remove the ";" from [Present] section of the d3dx.ini

Fix:
- Shadows
- Lights
- HUD (adjutable with the "x" parameter in d3dx.ini file)
- Sky/Sun/Stars
- White dots in the snow

Know Issues;
- Some reflections outside the animus.....is minor and there is a few time you're outside the animus.....sorry i'm lazy....

Instructions:
- Extrat where the .exe is located
- Disable Blood ingame.

I play with all max out....only disable motion blur.
There may be some shader with low configuration settings that don't work properly...please let me know.

Download

Screenshots


Alternate update by Zythus: ACRogue_3Dmigoto_1.2.54.zip
  • Profile forces Vsync and triple buffering for better performance. All you need is to disable Vsync ingame.
  • Profile forces real 3D and in the green text are the important graphic settings for the fix
  • 4 convergence Keys with different HUD depth
  • Numpad 6 for present
  • Numpad 7 for cutscenes
  • Numpad 8 for playing
  • Numpad 9 for high convergence
  • l key for cycle HUD depth
  • k key for toggle HUD on/off
  • Edit d3dx.ini key settings to suit your needs.
** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!

Monday, February 13, 2017

Phoning Home

3Dmigoto 3D Vision DX11 Fix
Last Updated:  February 17, 2017

What this mod does:
- Fixes various shadows, lights & haloing issues
- Disables some water reflections in the Island Hopping map
- Fixes an issue where various HUD & UI had too much depth
- Adds a low convergence preset on the 'Caps Lock' key. Use this for cutscenes.

Known Issues:
- Bloom & ambient occlusion look a little incorrect
- Some premature texture culling is evident (particularly around mountains)

Installation:
1)  Download this ZIP file and extract the contents into the game directory.

2a) For the GOG version:
  • Run the game using the included shortcut "Phoning Home- 3Dmigoto.bat"

2b) For the Steam Version:
  • In your Steam library, right click on "Phoning Home" and select "Properties"
  • Click "Set Launch Options"
  • In the box, type -window-mode exclusive and click "Ok"


- Made this using DarkStarSword's Unity template.
 If you like this mod, consider supporting DarkStarSword on Patreon

Monday, February 6, 2017

Diluvion [DX9]


Last Updated:  February 10, 2017

What this mod does:
- Fixes lights, shadows & various haloing issues
- Pushes various HUD elements into the screen
- Automatically adjusts crosshair depth
- Fixes an issue where interior view of subs and bases were completely 2D. I placed textures at various depths to give it a slightly more 3D look.
- Fixes an issue with the intro cutscene where some textures were at the wrong depth.
- Adds a toggle switch on the 'Caps Lock' key. When you are in-game and the menu screen or map screen appears misaligned, pressing this key will re-align them. Press this key again when you return to the game.
- Adds a convergence preset on the 'Tab' key. When in-game, press this key. Adjust the depth & convergence to your liking. Press the 'F7' key to save your settings.

Known Issues:
- In the "Select a Ship" screen, some text appears in one eye only. I recommend to just disable 3D when on this screen.
- At the very end of the game, the ocean looks incorrect

Installation:
1)  Download this ZIP file and extract the contents into the game directory.

2a) For the GOG version:
  • Run the game using the included shortcut "Diluvion- Helixmod.bat"
2b) For the Steam Version:
  • In your Steam library, right click on "Diluvion" and select "Properties"
  • Click "Set Launch Options"
  • In the box, type:  -force-d3d9 -window-mode exclusive
  • Click "Ok"


Made this using DarkStarSword's Unity template.  If you like this mod, consider supporting DarkStarSword on Patreon

Thursday, February 2, 2017

3D Fix Manager




Last Updated: February 18, 2017

This is an application I’ve been working on for a while. It's called 3D Fix Manager and the reason I developed it is that I wanted to have a more comfortable way for installing 3D Vision Fixes and editing hotkeys for changing 3D separation / convergence settings.


So which features does 3D Fix Manager provide?
  • Download, install and uninstall 3D Vision fixes with only 1 click
  • Clear GUI
  • Comfortable hotkey editing for changing 3d separation / convergence in game
  • Automatic detection of installed games for which 3D Vision fixes exist
  • Auto backups of hotkeys / ini files
  • Auto disable 3D Fixes when playing in 2D mode
  • Auto update for new fixes
  • Auto notification about new program update

Currently more than 500 fixes from helixmod.blogspot are supported by 3D Fix Manager. This includes Helix Mod (DirectX 9), 3dMigoto (DirectX 11) and OpenGL 3D Vision Wrapper.

Limitations: 
  • Hotkey editing is only available for Helix Mod and 3dMigoto fixes at the moment. Hotkey support for OpenGL fixes may come in the future.
  • Some fixes require addional steps for installation (e.g. changing 3D profile with Nvidia Inspector)

Manual:
  • A detailed manual can be found here. Please have a look to the section "Problems and Solutions" if you experience any issues

Geforce Forum:
  • The Main Thread about 3D Fix Manager can be found here

Download:

Instructions:
  • If you want to keep old hotkey backups from previous versions extract the downloaded file archive to the old program folder and replace files.
  • Start the application with "3DFixManager.exe"
  • Optional: Give admin rights to the application (right click on exe / run as admin). The application needs admin rights for dynamically detecting processes like Trinus VR / Tridef and for installing fixes to protetected folders like c:\program files

Change Notes Version 1.06:
  • New: Installation of fixes further improved by automatically making required changes to ini files (e.g. Outlast, The Vanishing of Ethan Carter and over 40 more games automated by this)
  • New: When uninstalling a fix the game ini file is reseted to original values
  • New: User can define in fix profile how to edit game ini file
  • New: Fixes can be disabled for individual games
  • Changed: No bat files used any more for enabling / disabling 3D Vision
  • Bugfix: Fixed a crash when application was launched without internet connection
  • Bugfix: Fixed a crash when update server was not available
  • Bugfix: Fixed a crash in Edit profile" tab when user tried to set a filename in relative install path
  • Bugfix: Fixed a potential crash when searching for installed games in windows registry

Change Notes Version 1.05


  • Slightly improved detection of installed games
  • New: Checkbox for disabling Steam overlay
  • New: Window size and position is remembered when restarting the application
  • New: User can define a game exe file for launching games when there is no "Start Game" button
  • New: Button for going to Helixmod Blog
  • Changed: Increased maximum value from 1000 ms to 2000 ms for hotkey delay sliders
  • Changed: Dialog windows are opened at the center of the application instead of the center of the screen
  • Changed: Options in settings tab are saved to XML instead of an ini file now
  • Changed: "Search Game" button is being disabled now when no search paths are defined
  • Bugfix: Checkbox "Enable Fixes" was not initialized correctly when starting the application
  • Bugfix: When user clicked on install path for opening window explorer the game was sometimes launched accidentially
  • Bugfix: When search paths were enabled and the name of a fix profile was changed the user had to press button "Search Game" again to see correct results
  • Bugfix: Tooltip for Steam App ID in "Edit Profile" tab was not set

Known Issues:
  • Detection of installed games may fail if no corresponding registry keys could be found. To fix this either enable search paths in the application settings or set a custom install path for the individual fix profile. Please have a look in the manual (section "problems and solutions") for a more detailed information on this.
  • Another reason for not detecting games is when the name of the individual fix profile does not match the title of the game retrieved from the windows registry. Try to rename the fix profile to match exactly what is listed in "Windows Control Panel / Programs"

Notes:
  • Please help me to improve this application by reporting bugs, wrong / outdated fix profiles  or if you have any suggestions. Thank you.
  • I tested the application a lot and I think it’s in a good state. However I take no responsibility if any damage should occur on your machine by using this application. Use at own risk. :)

Outdated Versions:

Tuesday, January 31, 2017

The Descendant


Last Updated:  February 1, 2017

What this mod does:
- Fixes lights, shadows, sun flare & various haloing issues
- Pushes various HUD & UI elements into the screen
- Adds a low depth/convergence preset on the '1' key. Use this for some puzzles.
- Adds a medium convergence preset on the '2' key
- Adds a high convergence preset on the '3' key

Known Issue:
- Mouse cursor is screen depth. I recommended using a controller with this game instead.

Installation:
1)  Download this ZIP file and extract the contents into the game directory
2)  In your Steam library, right click on "The Descendant" and select "Properties"
3)  Click "Set Launch Options"
4)  In the box, type -window-mode exclusive and click "Ok"


Made this using DarkStarSword's Unity template.  If you like this mod, consider supporting DarkStarSword on Patreon