Sunday, September 25, 2016

The Crew (DX11)

This game was really broken, so a lot of stuff are fixed. Lights have a bunch of shaders and different patterns, so that is why i fix only using Soft shadows.

- Shadows and Soft Shadows
- Lights
- Reflections
- Sun Glare
- Skybox
- 2D Objects (Fire, smoke, dust)
- 2D white outlines in map and others stuff
- HUD (10% depth)

Know issues (will be fixed in future update):
- Ocean reflections, i still need to figure this out. i can fix the reflections but the rest of the water looks rare.
- Others minor reflections in buildings (windows)
- One Lights, need to fix the decompiler issue first (is a big one), but is a know pattern.

- Use MSAA or TXAA (FXAA and OFF is broken)

TB and SBS Mode: 
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.

- Extract .zip where the .EXE is located

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account:

Friday, September 23, 2016

Ryse - Son of Rome

This fix has been a long time in the making, and awaited by many. It's taken so long due to the significant challenges working with the more advanced CryEngine version that this game uses than the previously fixed CryEngine3 games that I was using as a framework for this fix.

Unfortunately, this fix is not 100% where I would want it to be for this release, as there are still some remaining issues despite me spending numerous hours, exhausting all my knowledge in attempt to fix, and even directly asking for help from those that are more experienced but was unable to find a solution for them. So I've decided to wrap it all up, and put together this release in the state that it is in.

I have played through the entire game and can say that it is most certainly "playable" in 3D with this fix... way better than that, even. Most of the time the fix is flawless and this game is, hands down, the most gorgeous game I've ever played! Just a shame that the remaining issues exist because it would otherwise be a perfect fix. If I ever can manage to sort out these issues, you can be sure I'll update this.

So without further adieu, I finally present to you this fine piece of work.

-Most lighting/shadows
-All halos on effects
-Ground decals

Not fixed:
-Specular reflections/directional lighting & shadows
-Reflections on water surfaces & glossy surfaces

Other issues:
-Some distant objects/scenery may flicker due to occlusion culling that could not be worked around
-Stages 2, 5, 7 and 8 start off with shadows flickering. Press [ to temporarily disable the fix for shadows which will stop the flickering, you can then press [ again to reenable after you've reached the following sections:

  • Stage 2: Can reenable after sparring segment with Leonidis
  • Stage 5: Can reenable after ambush
  • Stage 7: Can reenable after first fight in senate auditorium
  • Stage 8: Can reenable after ballista segment (I think. Can't exactly remember this one)


1. Download: Version 1.0

2. Extract zip file to the folder: ...\Ryse Son of Rome\Bin64

3. Either use Nvidia Inspector to import the Ryse Profile.nip file included in the zip file, or manually import the following profile data:

 Profile "Ryse: Son of Rome"
    ShowOn GeForce
    ProfileType Application
    Executable "ryse.exe" FindFile="crygameryse.dll"
    Executable "ryse.exe"
    Setting ID_0x0013fec2 = 0x00400001
    Setting ID_0x00161903 = 0x00000001
    Setting ID_0x00161903 = 0x00000000 UserSpecified=true
    Setting ID_0x00a06946 = 0x080040f5
    Setting ID_0x1033cec2 = 0x00000002
    Setting ID_0x1033dcd3 = 0x00000004
    Setting ID_0x106d5cff = 0x00000000
    Setting ID_0x10f9dc81 = 0x00000011
    Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0
    Setting ID_0x702442fc = 0x00004000 UserSpecified=true
    Setting ID_0x709aa171 = 0x349addfb InternalSettingFlag=V0
    Setting ID_0x709aa171 = 0x00000000 UserSpecified=true InternalSettingFlag=V0

4. Game settings: When loading the game, must ensure to turn Motion Blur and Temporal Aliasing off. Fix was created using all High settings (and Very High for texture resolution), uncertain if it will work on lower settings. 

5. I've set the following key functions as follows:

Key          Function
   \            Toggle removes the HUD from the screen (nice for taking screenshots)
   /            Toggle removes the depth of field effect.
   ]            Adjusts the depth of the HUD. Default is pushed into screen 75%
   [            Toggle turns off shadows fix as mentioned above in the Other Issues section

Tools/Resources Used & Special Thanks:
-3DMigoto - Thanks to the entire 3DMigoto team
-DarkStarSwords Lichdom:Battlemage fix was used as a framework to learn CryEngine fixing methodology, so thanks to DSS for his hard work

Like this fix and want to show support & appreciation? 
Fixes take a lot of time and effort, so donations are always welcome and appreciated! Paypal donations may be sent to:

Monday, September 19, 2016

Grow Up

3Dmigoto 3D Vision DX11 Fix

What this mod does:
- Activates stereo 3D
- Fixes lights, shadows & various haloing issues
- Fixes an issue where some HUD & UI elements had too much depth
- Adds two convergence presets on the 'Caps Lock' key (if needed)

Download this ZIP file and extract the contents into the game directory

Made this using DarkStarSword's Unity template.
 If you like this mod, consider supporting DarkStarSword on Patreon

Thursday, September 15, 2016


Another decent top-down/twin-stick shooter game that's sporting some nice visuals with destructive environments, a bit more variation in gameplay and a skill progression & weapon unlock system that separates it from other games of the same genre (and make it a bit more like Diablo 3 in those aspects).

It's also worth noting that this game is the first that I've come across running on Unity 5.4 engine, which meant I was not able to run DarkStarSword's Unity template fixing script, but fortunately I was able to manually hand fix the shaders.

I've only played through the first chapter (12 stages), so there's some possibility of there being broken effects later, but I haven't come across any broken effects since the 2nd or 3rd stage, so I felt it was likely finished at this point. If anyone finds anything broken, please post in the comments and I'll get it fixed.


1. Download: Livelock 3D fix Version 1
2. Unzip file to game directory where Livelock.exe exists
3. Add Livelock.exe to 3D-Hub Video Player using Nvidia Inspector
4. Add launch option "-window-mode exclusive" without the quotes
5. In game, use the Caps Lock key to toggle between 2 convergence presets. One is for menus and cutscenes and the other for gameplay.

Tools used for this fix:

-3DMigoto DX11 wrapper
-DarkStarSword's Unity 5.3 template

Monday, September 12, 2016

Seasons after Fall

3Dmigoto 3D Vision DX11 Fix

Last Updated:  September 13, 2016

What this mod does:
- Activates stereo 3D
- Fixes screen warp effect, sparkles, water halos & a minor skybox issue
- Adds a low convergence preset on the '1' key (for some cutscenes)
- Adds two convergence presets on the '2' key
- Adds a very high convergence preset on the '3' key (if needed)

Download this ZIP file and extract the contents into the game directory

Saturday, September 10, 2016

Ys Origin

- Water refraction.
- Reflections in the "Hall of Reflection" area.

- Download this file and extract its contents in the root folder of the game (where "yso_win.exe" is).

- F1: high convergence preset.
- F2: low convergence preset.

Different separation and convergence values can be saved with ctrl+F7 after loading a preset.